Games
I spend a reasonable amount of time gaming, in its various forms. I play video games with friends at least once a week, I board game during lunch at work at least once a week, and I role-play with some guys from work about once a week too. I've even created a card game that had a reasonable amount of popularity among my group of friends in high-school.
Table games are broken down into several categories, but one of the simplest is the difference between classic games and designer games
Classic Games
Game rules
These are rulesheets I have put together myself containing my favorite variants of classic games.
Designer Games
Games I own
| Game | Category | Mechanic | Players | Rating1 |
|---|---|---|---|---|
| Bausack | tactile | block stacking/bidding | 2-? | 5 |
| Bohnanza | card | hand management/collect and score | 2-8 | 4 |
| Captain Treasure Boots | board | collect and score | 3-6 | 2 |
| Coloretto | card | collection (PYL) | 2-5 | 5 |
| Cube Farm | card | area control | 2-5 | 3 |
| Kill Dr. Lucky | board | automation/prediction | 3-7 | 2 |
| Light Speed | card | speed | 2-4 | 5 |
| Nexus | card | area control | 2-4 | 3 |
| Pick Picknick | board | prediction (PYL) | 3-6 | 4 |
| Pickomino | dice | Push Your Luck | 2-7 | 5 |
| Spree | board | gather&score | 3-8 | 3 |
| Sticheln | card | trick taking | 3-8 | 4 |
Games I would probably buy (if money were no object)
- Cartagena - A good balance of luck and strategy that involves trying to get your pirates out of Cartagena prison and onto the awaiting escape boat before it leaves.
- Saboteur - A semi-cooperative game where some people are working together to find the gold and some people are working against them.
- Space Dealer - I've never played it, but 'real time' and 'space-themed' always appeal to me (see Light Speed)





